Wednesday, February 13, 2013

Close Encounters of the Mth Kind: Music Motion Math and Other Meaningful Signs of Intelligent Life



02/13/2013

    the thirteenth of february, two thousand and thirteen  

           another uncommon* date

And so, an opportune moment to introduce another peculiar idea:

Close Encounters of the Mth Kind:  Music Motion Math 

This title describes the theme for a series** of interactive musicals that play with the notions of establishing meaningful communication between different forms of living creatures:  explorations of creative ways to compose signals to convey kindness and knowledge between intelligent beings, both terrestrial and extraterrestrial.

Gracing A Maze




*see previous blog entry for an explanation of an "uncommon" date

**coming soon: a description of the prototype interactive musical entitled "Syncopated Surfing Ring & A Pod Calypso"

Wednesday, January 23, 2013

A Pod Calypso: An Atypical Tropical Troupe



Wednesday, January 23 2013 is a rather uncommon date, in that the four digits for the month / day are
0 1 / 2 3 which is a permutation (in sorted order) of the digits of the year, 2 0 1 3.

This year there will be six other uncommon dates, (i.e. permutations of 2013) on

    02/13  the thirteenth of February
             03/12  the twelfth of March
                       03/21 the twenty-first of March
                                10/23 the twenty-third of October
                                         12/03 the third of December and
                                                  12/30 the thirtieth of December
                                                     
bringing the total number of uncommon dates in 2013 to seven.

Since today is already quite unordinary, it seems appropriate for the atypical tropical troupe called "A Pod Calypso" to make its debut.


Thursday, February 9, 2012

Bubble Drumagoging


This demo features the bubble drum kit, a set of percussion instruments made out of exercise balls.  Using Apple's Logic Pro with Wavemachine Labs' Drumagog plug-in, a blend of both acoustic and synthesized audio is produced from the combined input from microphone, accelerometer, and camera sources.

Monday, January 2, 2012

Syncopated Surfing Ring




The syncopated surfing ring is a new experimental platform for exploring interactive music visualization and prototyping rhythm and balance based exergames.  The intention is to develop variations on the drum circle theme, with an essential difference being the inclusion of movement that engages the core muscles and, due to the increased sensory motor stimulation and communication between left and right hemispheres of the brain, promotes neuroplasticity.

Players will create and perform patterns that are expressed as wave-like movements on surfboards* accentuated by the sounds made from various percussion instruments, such as the maracas, shakere, cowbell, claves, tambourine, and bubble drum (such as the "sun drum" shown here, which allows surfers to beat on it, rather than the other way around.)

iPod touches are used to capture accelerometer data that can be analyzed to display relationships between the motions of the riders and acoustic waves generated by various sources, including live or recorded music.

*Note that the "surfboards" used can be any type of balance board, such as the IndoBoard, or as pictured above, simply a bamboo surfboard-shaped cutting board atop a BOSU.


The video below shows how a loop-based percussion pattern can be played by all the members of a syncopated surfing ring. The pattern comes from the Native Instruments Discovery Series West Africa.





Saturday, May 14, 2011

Bubble Drum Project





As exhibited most vividly by the group from the Clem Burke Drumming Project during a presentation at the 2010 Games For Health Conference drumming can give the player a highly intensive form of exercise.


The Bubble Drum Project was conceived to explore and experiment with an alternative "drum kit" that has been specifically designed to give a vigorous physical workout and develop prototype rhythm games that engage the player with challenging cognitive stimulation and also provide an instrument/interface to facilitate deeper musical expression that emphasizes dynamics, accents, creating polyrhythmic patterns and steady timekeeping.


One of the obvious problems with real drum kits is that they are loud. While this is fine for concert venues and club settings, they are otherwise quite impractical for playing in most spaces without disturbing others (not to mention the necessity for drummers to wear ear plugs to protect hearing.)


Alternatively, various electronic pads can be used in place of actual drums and cymbals, which then also allow the drum kit to become an input device so that individual strokes can be recorded and used as a controller for games (e.g. Activision's Guitar Hero and Harmonix's Rock Band). However, there are several factors that limit the degree to which playing these imitation drum kits can provide rigorous exercise and cognitive stimulation. For example, typically there is limited or no sensitivity to dynamic levels or accents to make the playing truly reflect musical expression. The pads themselves cannot absorb the shock of stick hits like real drum heads, so there is a lack of "feel" not to mention the possibility of wrist strain or more serious injury. Another drawback of playing typical rhythm games that utilize these pads is that a player cannot be particularly creative since the choice of notes (as well as the available selection of songs) are completely dictated by the video game companies.


The concept of using fitness balls as drums, combined with rhythmic aerobic movements, has become somewhat popular through a franchise known as Drums Alive®. Extending this approach, these fairly inexpensive and rugged exercise balls can actually become functional electronic drum pads. A surprisingly expressive musical instrument can be fashioned that can be played in such a way that it provides a good workout. Using captured accelerometer and microphone input data, it is possible to build interesting rhythm games that can accurately measure the player's timing, dynamics, endurance, pattern matching and creative rhythm making abilities. Both aural and visual feedback can be generated to give the player the feeling of musical and artistic expression while at the same time providing a good physical workout and cognitive stimulation.


At the upcoming Games For Health 2011 Conference I will be showing several innovative rhythm games that have been developed as prototypes to demonstrate the use of exercise balls that can function as drum pad controllers through the use of attached iPod touch devices, Wiimotes, and microphones.



Sunday, January 17, 2010

impulsive INDO board

Here's a demo showing impulsive pillow pilates done on an INDO board with a BOSU balance trainer underneath it:    impulsive IN DO BO SUrfing







Friday, January 1, 2010

version 1.1 just released

The first update to impulsive pillow pilates LE is now available through the iTunes store. It is still free.

In this version there are now three levels of play available. Seeking to keep the user interface clear from clutter, the buttons to change levels are simply the white arrow and the black arrow.

Tapping the white arrow switches circularly in one direction (level 0 -> level 1 -> level 2 -> level 0) whereas tapping the black arrow switches circularly in the other direction (level 0 <- level 1 <- level 2 <- level 0).