Thursday, March 21, 2013
03/21 2013 the first day of spring has arrived ...
Tuesday, March 12, 2013
theatre of peace
Einstein said "the most important question a person can ask is "is the universe a friendly place ?"" The proposed objective for a "theatre of peace" is to propagate kindness and knowledge through the creation of interactive performances that combine the arts & sciences, within an environment that will inspire creativity in the participants (the intention is that there are no mere observers or audiences in attendance) to actively make the world a better place for all. In so doing, it is believed that a proof is being constructed that the answer to the most important question above is positively a "yes".
Just as "the arts" can greatly expand the effectiveness of STEM to form a vastly more powerful combination dubbed STEAM (see below), it is my firm belief that there are many ways that science and mathematics, united with the performing arts (music, movement/dance and theatre**), can produce exceptionally vivid and meaningful events*** that have the potential to be transformative experiences in positive ways.
I am seeking to investigate using a highly interdisciplinary blend to experiment with developing enhanced learning environments that more fully engage "all sides of the brain" via the expanded sensory stimulation extended to the body, mind, and soul.
Wednesday, February 13, 2013
Close Encounters of the Mth Kind: Music Motion Math and Other Meaningful Signs of Intelligent Life
the thirteenth of february, two thousand and thirteen
another uncommon* date
And so, an opportune moment to introduce another peculiar idea:
Close Encounters of the Mth Kind: Music Motion Math
Gracing A Maze
*see previous blog entry for an explanation of an "uncommon" date
**coming soon: a description of the prototype interactive musical entitled "Syncopated Surfing Ring & A Pod Calypso"
Wednesday, January 23, 2013
A Pod Calypso: An Atypical Tropical Troupe
Wednesday, January 23 2013 is a rather uncommon date, in that the four digits for the month / day are
0 1 / 2 3 which is a permutation (in sorted order) of the digits of the year, 2 0 1 3.
This year there will be six other uncommon dates, (i.e. permutations of 2013) on
02/13 the thirteenth of February
03/12 the twelfth of March
03/21 the twenty-first of March
10/23 the twenty-third of October
12/03 the third of December and
12/30 the thirtieth of December
bringing the total number of uncommon dates in 2013 to seven.
Since today is already quite unordinary, it seems appropriate for the atypical tropical troupe called "A Pod Calypso" to make its debut.
Thursday, February 9, 2012
Bubble Drumagoging
Monday, January 2, 2012
Syncopated Surfing Ring

Saturday, May 14, 2011
Bubble Drum Project

As exhibited most vividly by the group from the Clem Burke Drumming Project during a presentation at the 2010 Games For Health Conference drumming can give the player a highly intensive form of exercise.
The Bubble Drum Project was conceived to explore and experiment with an alternative "drum kit" that has been specifically designed to give a vigorous physical workout and develop prototype rhythm games that engage the player with challenging cognitive stimulation and also provide an instrument/interface to facilitate deeper musical expression that emphasizes dynamics, accents, creating polyrhythmic patterns and steady timekeeping.
One of the obvious problems with real drum kits is that they are loud. While this is fine for concert venues and club settings, they are otherwise quite impractical for playing in most spaces without disturbing others (not to mention the necessity for drummers to wear ear plugs to protect hearing.)
Alternatively, various electronic pads can be used in place of actual drums and cymbals, which then also allow the drum kit to become an input device so that individual strokes can be recorded and used as a controller for games (e.g. Activision's Guitar Hero and Harmonix's Rock Band). However, there are several factors that limit the degree to which playing these imitation drum kits can provide rigorous exercise and cognitive stimulation. For example, typically there is limited or no sensitivity to dynamic levels or accents to make the playing truly reflect musical expression. The pads themselves cannot absorb the shock of stick hits like real drum heads, so there is a lack of "feel" not to mention the possibility of wrist strain or more serious injury. Another drawback of playing typical rhythm games that utilize these pads is that a player cannot be particularly creative since the choice of notes (as well as the available selection of songs) are completely dictated by the video game companies.
The concept of using fitness balls as drums, combined with rhythmic aerobic movements, has become somewhat popular through a franchise known as Drums Alive®. Extending this approach, these fairly inexpensive and rugged exercise balls can actually become functional electronic drum pads. A surprisingly expressive musical instrument can be fashioned that can be played in such a way that it provides a good workout. Using captured accelerometer and microphone input data, it is possible to build interesting rhythm games that can accurately measure the player's timing, dynamics, endurance, pattern matching and creative rhythm making abilities. Both aural and visual feedback can be generated to give the player the feeling of musical and artistic expression while at the same time providing a good physical workout and cognitive stimulation.
At the upcoming Games For Health 2011 Conference I will be showing several innovative rhythm games that have been developed as prototypes to demonstrate the use of exercise balls that can function as drum pad controllers through the use of attached iPod touch devices, Wiimotes, and microphones.











